Celeste deserves even more praise than she received

Celeste deserves even more praise than she received
Celeste deserves even more praise than she received

Playing Celeste after it was released in 2018 changed everything I knew about platformers. Its developers, Matt Makes Games and Extremely OK Games Ltd., designed levels that challenged me like never before and offered me an unprecedented number of accessibility features at the time. For those reasons and more, it’s a game that should be recognized even more than it already has been, and rank among all-time platformer classics like Super Mario Bros. 3 and Crash Bandicoot.

While those two games redefined the platformer genre in their own way, Celeste paved the way for making platformers accessible to everyone. It doesn’t matter if her game is an indie title or a blockbuster from a major studio: it should be a game that everyone can play and enjoy, and if it contains a memorable lesson, all the better! My interest in accessibility in gaming dates back to the first article I wrote for DualShockers, where I talked about the challenges of being born with one arm and how gaming has helped me overcome them.


Celeste showed me that there are developers who think like people like me despite never knowing me, and for that I will be eternally grateful to the developers of this game. Yes, this game won multiple awards, including Best Indie Game and The Game Awards’ Games For Impact Award (given to the game that contains the deepest and most positive message to those who play it), but its importance goes much deeper than that. beyond 2018. Gaming Awards Season.

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Celeste deserves even more praise than she received 5

Even before we start climbing the titular mountain, its menu of options is a treasure trove of possibilities that fills me with joy, with each toggle creating a unique adventure for each of us. From changing the grip mode from an on/off switch to a press-and-hold button, to offering those with visual impairments a light-sensitive mode and the ability to change vibration effects on the screen, there’s something to make the game be a little more. comfortable for you.

Sprinters will appreciate the clock you can turn on to keep track of your time, but for me the winner is the ability to fully customize and remap your controls. Most games offer a form of control reconfiguration, however, unlike Celeste, you cannot change the buttons to YOUR specifications and needs. But in Celeste, you can not only change the commands of her main character, Madeline, but you can also change the menu controls. itself. I have never played a game where that was possible.

Anyone can play Celeste, whether you want infinite stamina, infinite air dashes, a dash assist. You can even play the game as a god with “invincibility mode” where you take no damage and can beat levels with extreme ease. Your skill level is not something you should think about, the only thing that matters is climbing the mountain.

Celeste deserves even more praise than she received 6

Accessibility isn’t the only reason Celeste has to rank among the best platformers of all time. Her story offers a unique and wonderful look at what it’s like to have anxiety through its leading lady Madeline. It’s a game I always recommend to people, both those I know personally and those I speak to at a game’s midnight release (yes, they still exist!).

As the days and years go by, more developers are adding various video game features into their games related to accessibility, but the fact is that if any indie game like Celeste can do it, there’s no reason why big triple-A games don’t do it There’s no reason you can’t change Link’s controller commands in Breath of the Wild and its upcoming sequel, no reason a game shouldn’t help players in various ways. When a wonderful indie title has more accessibility options than a big budget game, that says something about the state of the industry.

Beyond accessibility, Celeste offers unique levels, fun challenges, and more. I can not recommend it highly enough. If there’s a sequel in the works, I’ll be first in line (at midnight, if necessary) to buy it on day one because its developers have redefined how games should be made. Greetings everyone at Matt Makes Games and Extremely OK Games Ltd. You have a fan for life.